One of the few downsides of attending GDC was not getting to see all the talks I wanted to – some had already happened by the time I arrived, some conflicted with other talks I did attend, etc. There are a lot of people I know who didn’t get the chance to go, as well, which is fair considering the price.
Happily, not an hour ago GDC posted a smorgasboard of free content on the GDC Vault. In video form there’s comparatively few lectures to the premium content; however, many of the talks’ slides have been posted under the free section as well. Some highlights:
ALAN WAKE: Light and Dark
Game Design in the Coffee. Lovable Game Design by SWERY
Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience
Beyond Horror: Art Directing DEAD SPACE 2
There are scores more interesting talks available – it looks like they’ve made available content from past years as well. Have fun reading!