What I learned from GDC: Ten Days Later

It’s been almost two weeks, and I’m still not entirely sure how to process the con. It’s a blur of business cards, good conversation, game design, and arguing about Metagame cards. I spent most of the week with Chris Wright or Jack Monahan, esteemed gentlemen and cool people extraordinaire. Jack listened patiently to the current design for Solitary and completely dodged talking about his own project. Chris and I caught up with mutual friends and traded experiences of the con at the end of the day. Overall, a great experience, and I’ll be sure to attend next year.

The following is with the caveat that I’m a student, and though I call myself an indie game designer I haven’t shipped anything, so I’m not speaking from authority. When I say ‘you’, I mean ‘I’.

The insights I took from GDC:

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Published in: on March 16, 2011 at 10:17 am  Comments (1)  
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Design Reboot: DIE HARD

(Note: I’m stealing the Design Reboot format from the inestimable Jack Monahan, whose blog you should definitely check out.)

(double note: I named this site before I ever found that blog. I know, I know.)

It’s Christmas, so why not revitalize one of the standout Christmas movies of the last twenty years?

Die Hard was the film that arguably launched Bruce Willis’ career as an actor. Superbly directed by John McTiernan and with a fresh-faced Alan Rickman as the antagonist, Die Hard remains one of the standout action films of the eighties. It’s still extremely watchable today.

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Published in: on December 22, 2010 at 7:37 pm  Leave a Comment  
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